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Posted:
Thu May 19, 2005 3:05 pm
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Forum Sniper
Joined: 22 Jan 2005
Posts: 736
Location: New Jersey
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Demasu wrote: |
Or we could line up all of the HW's and have them shoot you.
But seriously, I think it should be on a map by map basis. |
LoL dem....agreed.......we'd kill em all
but yea, like u siad, Map by Map would b better |
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Posted:
Thu May 19, 2005 3:30 pm
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Forum Medic
Joined: 23 Jan 2005
Posts: 231
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cr_hwguy 1
cr_sniper (insert the number that makes it not choiceable, and dont say 0, thats infinite)
cr_engineer 2
everything else 0 |
_________________
1v1? |
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Posted:
Thu May 19, 2005 3:58 pm
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Forum Medic
Joined: 04 Jan 2005
Posts: 147
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I'm all for 1 HW for 99% of maps. You can take snipers completely off as far as I'm concerned. |
_________________ Showtime!
"If a man speaks and no woman is there to hear him, is he still wrong?"
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Posted:
Thu May 19, 2005 4:59 pm
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Forum H4xor
Joined: 30 Nov 2004
Posts: 2918
Location: Raleigh, NC
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i'm all for hw's at -1. |
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Posted:
Thu May 19, 2005 5:03 pm
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Forum H4xor
Joined: 07 Feb 2005
Posts: 3150
Location: Houston
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You should restrict it to one HW for only me, duk, and crims. And 1 for everyone else. |
_________________
RL the ultimate roleplaying experience |
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Posted:
Thu May 19, 2005 9:12 pm
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Forum H4xor
Joined: 06 Jan 2005
Posts: 1573
Location: middle o' no where Nebraska
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lol i agree with you chips. it gives me the chance to try something new. |
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Posted:
Thu May 19, 2005 10:02 pm
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Forum H4xor
Joined: 25 Nov 2004
Posts: 1269
Location: sacramento ca
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i need to practice sniper more.set sniper to 3 because theres usually already 2 snipers
for hw i think the current limit is fine. |
_________________ Albert Einstein once said “The only reason for time is so that everything doesn’t happen at once.”
-[CfH]-Server Admin
Hanlon's Razor. Never attribute to malice that which can be adequately explained by stupidity. |
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Posted:
Thu May 19, 2005 11:01 pm
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Forum Scout
Joined: 08 Jan 2005
Posts: 86
Location: Fremont, Nebraska 68025
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I think the limit definitely depends on the map. For HW it doesn't really matter to me on ctf maps, but on maps like dustbowl, one as the limit i feel would be better for the attackers, however it would weaken defender defenses. You just may have to vary it a lot. See what it's like with one on some maps and see if they need two or if two is too many. It's really up to you chips for the hwguy.
As for the sniper, most of you probably realize i only really snipe. This is mostly because it's the only class i'm reasonably good at with my pc. I need to improve my concing skills to be med or scout, pyro is out of the question, and with as laggy as i am sometimes, i plainly can't play as hw, soli, spy, or demo. The sniper limit doesn't really bother me that much on some maps... i think it would be better to keep it at two for maps like dustbowl, 2fort, and well. Basically keep it at two for larger maps (mainly ttack/defend maps) and down to one for smaller maps (smallfort).
Finally for engi, since i snipe mostly, i can't say i really have a problem with it, but i know it can be frustrating with 2 or 3 sgs on attack/defend maps or even ctf maps. I'd say just leave it at 2-3, maybe 1 for the smallest of maps.
Like others have said, it's your server chips, so it's really in your hands more than ours. |
_________________ "Say 'ello to my little friend"
- Tony Montana |
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Posted:
Fri May 20, 2005 11:03 am
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Forum Medic
Joined: 05 Dec 2004
Posts: 224
Location: South Carolina
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Snipers are useful for taking out SG's at long range. We should have at least one. HW's and Engies are fine. I've played HW many times and been killed by spy's left and right (Chaos, weet, Transient, Kayne, etc...)
Also I think it would be good for some of us to learn other classes. Recently I have been playing Demo and Soldier more than any other class. I really stink at those, but would love to learn to be affective as either. It wouldn't kill us to step out of the "comfort zone" of our favorite classes once in a while....
My 2 cent's.... |
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Posted:
Fri May 20, 2005 12:33 pm
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Forum Sniper
Joined: 06 Dec 2004
Posts: 748
Location: LI, NY
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CfH = fun, good sportsmanship, competitive action and LEARNING.
We've all come a long way by having a place like CfH to come to. Where people stop in conc maps and help a newcomer until he makes it past a jump. Where someone who consistently kicks your butt tells you what you keep doing wrong/need to improve.
Class restrictions help keep this atmosphere. Especially as more then one or two snipers, engies or HW's can kill certain maps. 0 of any class is just silly. Good topic, though. The passion conveyed in the posts says this is a hot issue! |
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// sometimes it aint fair |
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Posted:
Fri May 20, 2005 2:18 pm
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Forum Scout
Joined: 26 Apr 2005
Posts: 70
Location: lol
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gilliam wrote: |
set sniper to 3 |
wow
no. |
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Posted:
Fri May 20, 2005 2:31 pm
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Forum H4xor
Joined: 21 Dec 2004
Posts: 1164
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Audhumla wrote: |
I personally think it should be on a map-by-map basis.
A giant map would be fine with 3 engies, or 2 HWs. |
Yup. |
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Posted:
Fri May 20, 2005 2:34 pm
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Forum Medic
Joined: 04 Jan 2005
Posts: 147
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// sometimes it aint fair wrote: |
gilliam wrote: |
set sniper to 3 |
wow
no. |
I concur. |
_________________ Showtime!
"If a man speaks and no woman is there to hear him, is he still wrong?"
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Posted:
Fri May 20, 2005 3:32 pm
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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Like I said...I'm pretty happy with all other class limits currently in place.
Just wanted opinions on HW. Seems appropriate to do it by indiviual map...although, this will certainly take more of my time. But it's probably worth it.
All other class restrictions stay the same. |
_________________
The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
-[CfH]-Server Admin |
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Posted:
Fri May 20, 2005 3:41 pm
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Forum Soldier
Joined: 25 Nov 2004
Posts: 417
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Let's keep this on hws. if you dont like a class there is the disconnect button.
I say keep them the same. |
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