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Chips' Fun House Forum Index  ~  TF2 - Team Fortress 2  ~  Nov 7th Patch
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kibblesnbits
PostPosted: Wed Nov 07, 2007 11:02 pm  Reply with quote
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Joined: 25 Dec 2004
Posts: 1922
Location: eugene,OR

# Improved paged pool memory tracking
# Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't
# Fixed Medic's uber-charge stats tracking
# Fixed a bug in scoring Engineer building destruction
# Engineers no longer earn points for using their own teleporters
# Freezepanel hud improvements now trigger on usage of the "jpeg" command
# Fixed Spies exploit enabling them to attack while disguising, without losing disguise
# Fixed Spies being able to attach sappers through thin walls
# Fixed several melee weapon switching exploits
# Fixed exploit that allowed players to teleport with the intelligence
# Fixed a client crash related to MP3 playing
# Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss


rawr

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Audhumla
PostPosted: Wed Nov 07, 2007 11:14 pm  Reply with quote
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Location: Eugene, Oregon

# Freezepanel hud improvements now trigger on usage of the "jpeg" command

does this mean no more bobby killed you things when you take a SS?

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kibblesnbits
PostPosted: Thu Nov 08, 2007 1:33 am  Reply with quote
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Also, They removed the Crit CVAR. LOL TAKE THAT TFTRUE FAGS

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-SoldierBoy-
PostPosted: Thu Nov 08, 2007 11:30 am  Reply with quote
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kibblesnbits wrote:
Also, They removed the Crit CVAR. LOL TAKE THAT TFTRUE FAGS


What does this mean?

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kibblesnbits
PostPosted: Thu Nov 08, 2007 12:42 pm  Reply with quote
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Critical strikes used to be able to be removed because of this cvar

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Chance!
PostPosted: Thu Nov 08, 2007 2:19 pm  Reply with quote
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Joined: 30 Nov 2004
Posts: 2918
Location: Raleigh, NC

that is rediculous... why stop people from playing with them if they don't want them. its not like turning them off gives any unfair advantages... if anything the OPPOSITE happens

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kibblesnbits
PostPosted: Thu Nov 08, 2007 3:58 pm  Reply with quote
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whats ridiculous is spelling ridiculous with an E! They put crits in to keep the game from being boring, I like them, and I don't mind dying from them.

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-SoldierBoy-
PostPosted: Fri Nov 09, 2007 11:38 am  Reply with quote
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The game needs to be as structured as possible.

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Chance!
PostPosted: Fri Nov 09, 2007 1:26 pm  Reply with quote
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-SoldierBoy- wrote:
The game needs to be as structured as possible.

not necessarily as structured as possible, but to keep people around, especially leagues, it needs to have the capabilities of being structured. removing random things is something that leagues should be able to do, like crits.

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Valkyllias
PostPosted: Fri Nov 09, 2007 1:53 pm  Reply with quote
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Joined: 15 Apr 2007
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Location: Goleta(about 1-2 hours above LA)

yeah, I don't see any harm in taking out the crits on the server. Personally I like them, but if some people don't let them take them out, it's just like messing with the spawn time.

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kibblesnbits
PostPosted: Fri Nov 09, 2007 4:05 pm  Reply with quote
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respawn time shouldn't be touched either lol. And you wont catch me in a instant respawn server EVER.

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Chips
PostPosted: Fri Nov 09, 2007 5:11 pm  Reply with quote
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Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey

You DO know there's a TF2 test server up. Surprised

Go play Cool

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Valkyllias
PostPosted: Fri Nov 09, 2007 7:30 pm  Reply with quote
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Chips wrote:
You DO know there's a TF2 test server up. Surprised

Go play Cool


Yes, I do. I'm signing into steam as we speak. And by "we" I mean me. So I'm signing into steam as me speak. Razz

Also, I wouldn't play with the short spawn time either, but I don't think they should remove the option or anything.

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