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Posted:
Mon Jun 04, 2007 2:50 pm
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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Only Rage notice a problem with sounds. He disconnected, came back...and it was fine for him. Some problem seem to mysteriously go away when you leave and come back...could be a timing issue with one or more of the plug-ins.
"Some" people had a problem with voice comm when the "tag" plug-in was spamming something in the server console. I've disabled that plug-in for now and all "seemed" well. |
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The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
-[CfH]-Server Admin |
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Posted:
Mon Jun 04, 2007 4:53 pm
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Forum Sniper
Joined: 25 Nov 2004
Posts: 736
Location: Cardiff, South Wales (UK)
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Chips wrote: |
Thanks for the info Adam.
I'd already fixed the map problem...I recompiled it using Set #define MAX_MAPS to 275...as we only have 256 maps on the server. No need to go that large.
I will definitely take a look at the other two.
Rebs...the random map vote is taken from the availabe maps on the server...all are included. Shortbus last night was funneh. |
NP. I only have mine at 2048 to be future proof, after all Sven Co-op has over 1000 maps already
Let me know if you want any of those other plugins I specified.
Chips wrote: |
Fixed:
* Glow Colors - tks.wav to Adam - Further editing of options is necessary. |
What new options do you need?
Let me know if the swear filter slappings work btw. I've had one or two issues with it either slapping with 0 damage, or not slapping at all. Admins are also shown attempted swearing btw, so beware players! |
Last edited by Creamy White Sponge on Mon Jun 04, 2007 5:21 pm; edited 1 time in total _________________ Thanks,
Adam Reece |
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Posted:
Mon Jun 04, 2007 5:00 pm
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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Creamy White Sponge wrote: |
Let me know if you want any of those other plugins I specified. |
I'll take all but the IRC plug-in for $500 please Alex. |
_________________
The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
-[CfH]-Server Admin |
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Posted:
Mon Jun 04, 2007 5:22 pm
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Forum Sniper
Joined: 25 Nov 2004
Posts: 736
Location: Cardiff, South Wales (UK)
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Alex?
(re-modded by prev msg btw)
Quote: |
* IF you build a radio - there could be problems with admin and client menus...don't have an answer to this one yet. |
Providing you don't attempt to open an AMXX menu and a Radiomod menu at the same time, they will stay away from each other fine. |
_________________ Thanks,
Adam Reece |
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Posted:
Mon Jun 04, 2007 7:08 pm
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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Wow...I thought Jeopardy was world wide.
Alex Trebec...host of the game show Jeopardy. Your answer to a clue must be in the form of a question. Contestants pick their category for the question...in the format I used in a vein attempt to be funny...which died a quick death.
I would like to take a look at all of them except the IRC plug-in.
After building a radio...I mean, well after...if you access the admin menu and go to a "next" selection...the radio menu appears out of nowhere. Happened several times to me. |
_________________
The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
-[CfH]-Server Admin |
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Posted:
Tue Jun 05, 2007 5:51 am
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Forum Sniper
Joined: 25 Nov 2004
Posts: 736
Location: Cardiff, South Wales (UK)
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Here are the other plugins with descriptions and instructions. Like before you will have to compile them yourself to optimize them for your hardware.
Once again you should put the compiled binaries in the /addons/amxmodx/plguins/3p folder within plugins, to ensure they are seperated from the originals. Don't forget to add a line in your plugins.ini.
Download them all from: www.reece-eu.net/tmp/chipsamxx.zip
Anti-Idle
This plugin kicks players if they are idle for X minutes, subject to there being a minimum of Y players connected.
Configuration:
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mp_afktime 180 Time in seconds, the player gets a warning before being kicked.
mp_afkminplayers 5 Minimum number of players. Set to 1 to ignore this feature. |
Cheats
The all-famous god mode and noclip cheats.
Commands:
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Command Access Description
amx_godmode [target] ADMIN_KICK Activate/decativate god mode on the target.
amx_noclip [target] ADMIN_KICK Activate/decativate no clipping on the target. |
Client Command Executing
Inherited from AdminMod, the useful client command executing.
Commands:
Code: |
Command Access Description
amx_execclient [target] [command] ADMIN_RCON Execute a command on one client.
amx_execteam [team] [command] ADMIN_RCON Execute a command on an entire team.
amx_execall [command] ADMIN_RCON Execute a command on everyone. |
Public Rules
This will display a "amx_tsay" type message at the position/colour of your choice. It is meant to summarize the rules due to the message length limits.
Files:
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Name Location Description
rules.cfg / The rules to display. MAXIMUM OF 439 CHARACTERS! (including line feeds). |
Configuration:
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amx_rules_interval 100000 How often to automatically show the rules (can be annoying).
amx_rules_join 1 Display rules when the player connects and joins a team.
amx_rules_join_timeout 10 How long the rules should be on the screen.
amx_rules_r 255 Text colour (red).
amx_rules_g 48 Text colour (green).
amx_rules_b 0 Text colour (blue).
amx_rules_x 0.5 Text position (horizontal).
amx_rules_y 0.25 Text position (vertical). |
Commands:
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Command Access Description
amx_rules ADMIN_ADMIN Display the rules message to all players.
amx_rules_enable [1/0] ADMIN_CFG Enable/disable automatic rules messages (keep on).
say rules ADMIN_ALL Display the rules to the person who said it.
say /rules ADMIN_ALL Display the rules to the person who said it. |
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_________________ Thanks,
Adam Reece |
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Posted:
Tue Jun 05, 2007 1:03 pm
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Forum HW
Joined: 20 Mar 2005
Posts: 932
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Lame.
Take out every addon and script and play the game as it was meant to be played.
(: |
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Foxtrot wrote: |
Menace wrote: |
[Fox]Namralkeeg , [Fox]keeg ! |
Those bots will never be on the server nor care about the server's running. |
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Posted:
Tue Jun 05, 2007 2:22 pm
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Forum H4xor
Joined: 05 Dec 2004
Posts: 1848
Location: Boston
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The scipts and addons are there to help the admins such as myself and others run the server as smoothly as possible, and also give us the ability to handle problem players that might need a kick in the ass. |
_________________
Forever Standing United!!!!
-[CfH]-Server Admin |
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Posted:
Wed Jun 06, 2007 9:34 am
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Forum Sniper
Joined: 25 Nov 2004
Posts: 736
Location: Cardiff, South Wales (UK)
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Exactly. Addons and scripts aren't just for modifying gameplay. Public servers require them for rule enforcement and fair play control.
If you're playing on a server run by a GSP, there will be 2 or 3 times more scripts/addons than publicly visible. |
_________________ Thanks,
Adam Reece |
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Posted:
Tue Jun 12, 2007 12:23 am
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Forum HW
Joined: 19 Jul 2006
Posts: 838
Location: Sydney, Australia
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I never realised there were so many bad maps released in TFC and that they were on the server......
I just played one named "Towers" and it was a disgrace.
Can we please have an option on the map choices of "next in rotation" because people are just going to keep choosing the most appealing map and thats usually a concensus. Even if it is s**t. |
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Posted:
Tue Jun 12, 2007 12:57 am
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Forum H4xor
Joined: 18 Sep 2005
Posts: 1567
Location: Idaho
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ARGH THERE BE STEAM ROLLS!1111one
Happened on letgodowl today. =( |
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-[CfH]-Server Admin |
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Posted:
Tue Jun 12, 2007 11:25 am
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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Fox...I'll increase the vote ratio to 60% to win a map. Currently, it's at 51%...I though that'd be fair. At least, we've been playing some interesting maps.
There have been steam rolls...but I do believe there's "less" of them. I've played a few maps where the choke was pretty high...at a point where we'd usually drop players...but, the server hung in there. Other servers experience this also...especially those that run many plugins and mods as we do. It's just an unfortunate repercussions of Valve not giving a crap about the HL1 engine any longer. There have been no improvments in years. |
_________________
The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
-[CfH]-Server Admin |
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Posted:
Tue Jun 12, 2007 3:37 pm
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Forum Sniper
Joined: 25 Nov 2004
Posts: 736
Location: Cardiff, South Wales (UK)
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Valve makes no money by improving the HL1 engine now, so it's no interest to them. They do not believe in long term customer support. |
_________________ Thanks,
Adam Reece |
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Posted:
Sun Jun 17, 2007 2:41 am
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Forum Sniper
Joined: 06 Dec 2004
Posts: 748
Location: LI, NY
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>* Map voting increased from 30 to 45 seconds.<
I assume that once a majority or quorum has been reached, the vote is over?? I've noticed the vote go up - then taken 5-10 seconds to finish up playing - and the vote is over by the time I'm ready. |
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What other server let's you do stuff like this?? -Chips
-[CfH]-Server Admin |
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Posted:
Sun Jun 17, 2007 9:14 pm
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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It is set to 45 seconds...I'll try and time the next one that goes up. |
_________________
The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
-[CfH]-Server Admin |
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