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Chips' Fun House Forum Index  ~  Mapping & Modeling  ~  Flagrun
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Anshinritsumai
PostPosted: Mon Sep 04, 2006 7:09 pm  Reply with quote
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Joined: 26 Jul 2005
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Not really sure if anyone cared or was expecting, but um yea...

Project Update:
Suspension (Anshinritsumai's version at least)

Details:
Eh. I've been quite busy lately and unable to work on flagrun. I don't know how much i'll be able to do with college around the corner. Sorry to disappoint anyone who was expecting this map.

Notes:
If anyone would like to take a gander at Flagrun, have at it; but please make my favorite TFC map secksi ^^.

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Anshinritsumai
PostPosted: Sat Oct 21, 2006 10:45 pm  Reply with quote
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Project Update:
Work-In-Progress

Details:
I've started school at The Art Institute in Game Art & Design, so it's about time I get back in the habit of game modding and development. So, flagrun has been restarted and this time it's far superior to any other previous version.

Notes:
Started with the flagroom this time around rather than the typical battlements and respawn areas. Also, I changed how the players get upstairs while in the flagroom. The elevator has been removed and has been replaced with escalating stairs as seen in this video.

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Monster Man
PostPosted: Sun Oct 22, 2006 10:39 am  Reply with quote
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Joined: 20 Mar 2005
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that is pretty damn awesome.

I'd assume there would be glitches with that thing.

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Anshinritsumai
PostPosted: Sun Oct 22, 2006 8:32 pm  Reply with quote
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Monster Man wrote:
that is pretty damn awesome.

Thanks ^^

Monster Man wrote:
I'd assume there would be glitches with that thing.
The only real glitches to it is that the stairs will randomly go up or down just by a tiny bit for a split second then go to their normal/targeted position. It won't have an effect on gameplay though, from what i've seen. I'll be trying to fix this problem reguardless anyway.

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Chips
PostPosted: Sun Oct 22, 2006 8:42 pm  Reply with quote
Grand High Exalted Mystic Ruler
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Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey

Me likes ... Good Idea

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foot
PostPosted: Sun Oct 22, 2006 9:36 pm  Reply with quote
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Joined: 02 Sep 2006
Posts: 205
Location: Florence, Alabama

Cool as Hell! Can't wait to try it out . Good Idea


Kudo's to you My talented friend. Very Happy

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Americanboy3
PostPosted: Sun Oct 22, 2006 9:47 pm  Reply with quote
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Joined: 02 Dec 2005
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Looking good Anshin

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Chance!
PostPosted: Sun Oct 22, 2006 10:53 pm  Reply with quote
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holy crap... thats awesome.

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tiger
PostPosted: Mon Oct 23, 2006 11:07 am  Reply with quote
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Joined: 05 Oct 2005
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good stuff, why was it cs stuff(the knife, the 16000 to buy weapons) if it was supposed to be ff?

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Snickers
PostPosted: Mon Oct 23, 2006 12:25 pm  Reply with quote
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Joined: 25 Nov 2004
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Because hes not on the FF beta team?
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Anshinritsumai
PostPosted: Mon Oct 23, 2006 12:28 pm  Reply with quote
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tiger wrote:
good stuff, why was it cs stuff(the knife, the 16000 to buy weapons) if it was supposed to be ff?


The mapkit (textures, entities, etc) for FF isn't out yet.

Snickers wrote:
Because hes not on the FF beta team?


Spot on Sad

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Demasu
PostPosted: Mon Oct 23, 2006 3:28 pm  Reply with quote
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Joined: 07 Feb 2005
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Anshinritsumai wrote:
tiger wrote:
good stuff, why was it cs stuff(the knife, the 16000 to buy weapons) if it was supposed to be ff?


The mapkit (textures, entities, etc) for FF isn't out yet.


There are some unofficial textures out there that don't look too bad, you could use them as place holders so you know what kind of texture would look good in a certain place, and that way only have minimal adjusting when the official textures come out. But I don't know if it's worth it since I suck at mapping, but it's up to you.

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