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Chips' Fun House Forum Index  ~  Mapping & Modeling  ~  One Flag CTF Concept...
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DogMode
PostPosted: Thu May 18, 2006 12:34 pm  Reply with quote
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Joined: 05 May 2006
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Location: Theta Sector, Mars

Coming along slowly, finally figured out how to apply the "Sky Box":

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Chips
PostPosted: Thu May 18, 2006 12:57 pm  Reply with quote
Grand High Exalted Mystic Ruler
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Joined: 23 Nov 2004
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Location: New Jersey

Noice Good Idea

I also like your choice of textures so far...keep up the good work. Cool

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Nerve-ana
PostPosted: Thu May 18, 2006 2:13 pm  Reply with quote
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very awesome, and the textures are so l33t

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Dark Applepolisher
PostPosted: Thu May 18, 2006 3:20 pm  Reply with quote
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Yeah, I like the map's concept, its look, and the recommendation of putting the caps on the 3rd floor. I'm afraid with the caps on the 2nd floor, the 3rd floor would be all quiet and empty.

Edit: I also think that there may be too many ammo packs, but it would probably take testing to find out. It also depends on how much health and armor the packs replenish.

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DogMode
PostPosted: Thu May 18, 2006 4:23 pm  Reply with quote
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Haha, yea...I went a little overboard with tha ammo packs. I'll figure it out when the time comes to add them.

And thanks for the complements guys, I wish I could take credit for the texture, but most of them I am recycling from various CS1.5 WADS I have floating around on my computer.
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Chips
PostPosted: Thu May 18, 2006 4:28 pm  Reply with quote
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I didn't figure you made the textures yourself...I was giving you props for picking good ones that already exist. Razz Good Idea

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DogMode
PostPosted: Thu May 18, 2006 4:53 pm  Reply with quote
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Oh, thanks.

Another source for good texture that I've been using for the last couple of years is here: http://astronomy.swin.edu.au/~pbourke/texture/

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Americanboy3
PostPosted: Thu May 18, 2006 6:29 pm  Reply with quote
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DogMode, you're my hero.

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Audhumla
PostPosted: Thu May 18, 2006 8:13 pm  Reply with quote
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imo - within certain limits, more caps are better. a 150-130 game is more fun than a 0 - 10 game.

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DogMode
PostPosted: Fri May 19, 2006 12:18 am  Reply with quote
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Still tweaking the "Flag Pit". getting just the right textures and trimming the poly count as much as possible:





The catwalks are big enough for SG's:

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Americanboy3
PostPosted: Fri May 19, 2006 5:24 pm  Reply with quote
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*drooling*

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-"A man tells his stories so many times that he becomes the stories. They live on through him, and in that way he becomes immortal." -Big Fish
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DogMode
PostPosted: Sat May 20, 2006 3:59 am  Reply with quote
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My work tonight so far:



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Americanboy3
PostPosted: Sat May 20, 2006 10:26 am  Reply with quote
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*falls over and passes out of anxiety*

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-"A man tells his stories so many times that he becomes the stories. They live on through him, and in that way he becomes immortal." -Big Fish
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DogMode
PostPosted: Sat May 20, 2006 10:45 am  Reply with quote
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My my, a little over-dramatic there? lol

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Americanboy3
PostPosted: Sat May 20, 2006 11:09 am  Reply with quote
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No, not at all.

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-"A man tells his stories so many times that he becomes the stories. They live on through him, and in that way he becomes immortal." -Big Fish
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