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Chips' Fun House Forum Index  ~  Questions, Suggestions and Recommendations  ~  new map - mhguyz2
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freakn
PostPosted: Sun Mar 26, 2006 6:18 pm  Reply with quote
Forum Medic
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Joined: 15 Dec 2005
Posts: 159
Location: Atlanta, GA

AxL's released this one, pretty cool "arcade" style map were teams of HW guys do flagcap on a small area with alot of obsticles. If you die before round ends, you are stored in a side viewing area (like counterstrike). Old school arcade theme music too. Very fun.



http://www.axlstfc.com/maps/
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AvP
PostPosted: Sun Mar 26, 2006 6:22 pm  Reply with quote
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Joined: 27 Nov 2004
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It's good but when I use to play on axels people keep chooseing this map. It's get boring if you play 5 times in row.

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Demasu
PostPosted: Sun Mar 26, 2006 6:26 pm  Reply with quote
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Joined: 07 Feb 2005
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I love that map

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Chips
PostPosted: Sun Mar 26, 2006 6:30 pm  Reply with quote
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Joined: 23 Nov 2004
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I downloaded it quite a while ago...along with axlvote.

My only concern and why I haven't put it on the server yet...is it's size. Can you imagine a full server playing this...that would be nuts. Confused

20 HW's playing capture the flag...oh the spamage. Laughing

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Demasu
PostPosted: Sun Mar 26, 2006 6:30 pm  Reply with quote
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That........would.....rock!!!!

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freakn
PostPosted: Sun Mar 26, 2006 6:40 pm  Reply with quote
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Joined: 15 Dec 2005
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it would be cool if it could come up as vote, but definatly not a normal rotation. Some night when we're all on, some admin should bring it up and kick bots.
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Snake
PostPosted: Mon Mar 27, 2006 3:05 pm  Reply with quote
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Joined: 08 May 2005
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Location: Canada

that map rocks Good Idea
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Audhumla
PostPosted: Mon Mar 27, 2006 3:27 pm  Reply with quote
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Joined: 25 Nov 2004
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it's the only map where i agree with a no bhop rule.

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Chips
PostPosted: Mon Mar 27, 2006 3:51 pm  Reply with quote
Grand High Exalted Mystic Ruler
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Audhumla wrote:
it's the only map where i agree with a no bhop rule.

That map is so small...you'd be constantly firing. No time to get a bhop in. Laughing

Even if you did...you'd be across the map in 3 hops. Very Happy

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Audhumla
PostPosted: Mon Mar 27, 2006 4:55 pm  Reply with quote
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exactly why AXLS had a no bhop rule there.

the map also has medics available, so caps could be virutally instant

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Americanboy3
PostPosted: Mon Mar 27, 2006 7:39 pm  Reply with quote
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Joined: 02 Dec 2005
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I believe its 1 or 2 medics a team. Plus if there's 8 HW's on a team shooting at a medic, the medic is bound to die. Caps wouldn't be likely unless all the HW's suck

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Demasu
PostPosted: Mon Mar 27, 2006 7:51 pm  Reply with quote
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Americanboy3 wrote:
I believe its 1 or 2 medics a team. Plus if there's 8 HW's on a team shooting at a medic, the medic is bound to die. Caps wouldn't be likely unless all the HW's suck


Yeah, in fact a lot of time's I've seen the hw's cap it more than the medics

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Chance!
PostPosted: Mon Mar 27, 2006 10:24 pm  Reply with quote
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Joined: 30 Nov 2004
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depends on the skill of the medic and hw. a decent medic could make it to the flag fairly fast. now if there are 5 strong hw's shootnig, he won't make it anywhere.

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Audhumla
PostPosted: Tue Mar 28, 2006 12:19 am  Reply with quote
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but when all those HWs stop shooting the other HWs and aim at the medic, then the HWs on the medic's team will kill all the other HWs. If your aim deviates from an HW you're shooting at for even a second you die

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tiger
PostPosted: Tue Mar 28, 2006 1:49 am  Reply with quote
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Joined: 05 Oct 2005
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you do understand that with all those hws firing, you arent going to get a good bhop, or get one at all for that matter

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