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Chips' Fun House Forum Index  ~  Mapping & Modeling  ~  How To: Make Transparent Models
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Nerve-ana
PostPosted: Fri Mar 24, 2006 11:26 pm  Reply with quote
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Code:
 __  __                          ______         
/\ \/\ \                        /\__  _\         
\ \ \_\ \    ___   __  __  __   \/_/\ \/   ___   
 \ \  _  \  / __`\/\ \/\ \/\ \     \ \ \  / __`\
  \ \ \ \ \/\ \L\ \ \ \_/ \_/ \     \ \ \/\ \L\ \
   \ \_\ \_\ \____/\ \___x___/'      \ \_\ \____/
    \/_/\/_/\/___/  \/__//__/         \/_/\/___/
      By: Nirvana       Transparent Models

Code:
1. Download Jeds Half Life Model Viewer [Later Refered to as|[Jeds-or-HLMV]

A. JHLMV Page
B. Download

Code:
2. Install Jeds Half Life Model Viwer.


3. Open a model which you desire to make transparent.
   A. To do this you could either
      A1. Find a .mdl right click and find JHLMV.exec and open it with it.
      A2. Open JHLMV and File>Open your .mdl
            |**|My model will be "v_tfc_shotgun.mdl"

4. After you opened your model you should have a screen like mine.
   A. This is your model at the moment.


Code:

5. Now click on the "Textures", than click on the drop down menu.
   A. These are all the textures that make up your model
      


Code:

6. Now simply for every texture you would like transparent just check the "Additive" box.

7. After you have had made all desired textures "Additive" you could preview your weapon
   by clicking on the "Model Display" tab.

8. If you are pleased with your weapon simply
   File->Save Model As..-> and search for the exact model you opend in my case it would
   be "v_tfc_shotgun"

9. And thats it, as simple as that. Enjoy transparenting your models


Code:

By: Nirvana
#cfh #fortresspimp @ gamesurge.net

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BaDaCE
PostPosted: Sun Mar 26, 2006 4:49 pm  Reply with quote
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i'm sure that is a very good step-by-step walkthrough of the process, but i cant even open the program to do any of it, "This application has failed to start because MSVCP71.dll was not found", i'm guessing its just me....used the download link you put on this post, unzipped, error....so i dunno

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Spider Man
PostPosted: Sun Mar 26, 2006 5:12 pm  Reply with quote
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Use the model viewer/editor that comes with the HL1 SDK downloadable through STEAM and follow Nirvana's instructions starting with number 3.

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BaDaCE
PostPosted: Mon Mar 27, 2006 3:53 am  Reply with quote
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i dont have the HL1 sdk, i have the source sdk...

where do i get the hl1 sdk? its not in my tools list..

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Chips
PostPosted: Mon Mar 27, 2006 1:37 pm  Reply with quote
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Badace...that dll probably just needs to be registerd properly in the windows registry for the program to work correctly. I can't remember (cause I'm at work) the exact command done at a command prompt.

Just google "registering a dll in windows" to find instructions on how to do so.

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Spider Man
PostPosted: Mon Mar 27, 2006 1:56 pm  Reply with quote
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Your right. I guess it's all included in the souce SDK.

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Controlled Chaos
PostPosted: Sun Apr 02, 2006 12:32 am  Reply with quote
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Hey Nirv 2 questions.

First is this a good tutorial for reg. HLMV?

And second can this process be reversed? Like takeing a trans parent model and making it non trans?



Also I am having a problem with putting the Tag on my RPG. I save the .bmp that I want to add the tag onto on my desktop and everything. Then I open it with Photoshop to put the tag on it and save it. Then when I import the tagged .bmp back into the model the tag is backwards and I dont know how to fix this. Any suggestions? Maybe a simple flip the text in photoshop or some thing?

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RS
PostPosted: Sun Apr 02, 2006 12:42 pm  Reply with quote
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cant do it in regular HLMV ... need to have Jed's HLMV . regular HLMV doesnt have additive checkboxes and doesnt allow you to save i dont think.

and yes try flipping it in photoshop.

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Nerve-ana
PostPosted: Sun Apr 02, 2006 1:08 pm  Reply with quote
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Controlled Chaos wrote:
Hey Nirv 2 questions.

First is this a good tutorial for reg. HLMV?

And second can this process be reversed? Like takeing a trans parent model and making it non trans?



Also I am having a problem with putting the Tag on my RPG. I save the .bmp that I want to add the tag onto on my desktop and everything. Then I open it with Photoshop to put the tag on it and save it. Then when I import the tagged .bmp back into the model the tag is backwards and I dont know how to fix this. Any suggestions? Maybe a simple flip the text in photoshop or some thing?

This is only good with Jeds, becouse well RS said it.
Yes you could change it back to normal, front trans to non-trans and from non-trans to trans.
check rs's post cuz he smellz ROFL LOL NOOB *** LOL

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Audhumla
PostPosted: Sun Apr 02, 2006 6:29 pm  Reply with quote
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Chaos, for my RPG model with the -[CfH]- on it, I just wrote it in backwards, but flipping it works fine too

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Controlled Chaos
PostPosted: Sun Apr 02, 2006 8:10 pm  Reply with quote
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Well to be honest i dont know how to flip text around in photoshop. I did flip the .bmp around and added the text to it and it sort of worked out ok but the C and The F is backwards. I might try to flip the .bmp around and then put the text backwards and see if that works.

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Nerve-ana
PostPosted: Sun Apr 02, 2006 8:27 pm  Reply with quote
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use the type tool type -[CfH]- than image free transform and their should be flip horizantol or vertical

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Controlled Chaos
PostPosted: Sun Apr 02, 2006 11:16 pm  Reply with quote
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Good Idea

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Controlled Chaos
PostPosted: Sun Apr 09, 2006 11:22 pm  Reply with quote
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Nirv I downloaded your Transparent RPG and added the -[CfH]- tag to it. With your tips it looks good. Good Idea


Now if only PS will let me make the type red i would be all set but for some reason it only lets me do black. And yes i did try to pick the color of the type but for some reason even if i pick red it turns out black. Sad Bad Idea

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Americanboy3
PostPosted: Sun Apr 09, 2006 11:28 pm  Reply with quote
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Chaos I'm interested in seeing some screenies of your skins... Wink

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