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Chips' Fun House Forum Index  ~  Other Games & Mods  ~  Grand Theft Auto 4
Author Message

oh my godddd
yeessss
33%
 33%  [ 5 ]
MURDER SIMULATOR
6%
 6%  [ 1 ]
not interested
20%
 20%  [ 3 ]
no 360/ps3 IM SO JEALOUS
33%
 33%  [ 5 ]
poo
6%
 6%  [ 1 ]
Total Votes : 15

Audhumla
PostPosted: Wed Apr 23, 2008 2:07 am  Reply with quote
Forum H4xor
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Joined: 25 Nov 2004
Posts: 4336
Location: Eugene, Oregon

So am I the only one stoked as HELL for this game?

There are 18 radio stations.
Something like 10 multiplayer modes.
Every street has names.

Some info from some interview
Quote:
* "Stand in the street and you’ll hear three different radio stations at any one time coming from passing vehicles, all sounding appropriately tinny or boomy, depending on the type of vehicle and whether its doors are open, its windows broken, etc."
* "It was our aim that you could place the player in a random position on the map, shut your eyes and listen, and be able to tell where you are, and what time of day it is, and I think we’ve achieved that pretty well."
* "For multiplayer, we balance [the sound of gunfire] so that guns only really sound dangerously beefy when they’re at a distance you can be hit from, so it’s intuitive what’s threatening and what’s someone else’s private war."
* "It’s difficult to quantify how many speaking parts there are, but at our last count there were over 740 unique voices in the game. There are over 80,000 individual lines of dialogue, more than 7000 of which are Niko’s lines. If you were to listen to each line back to back, it would take over 29 hours. Also, these figures don’t take the radio, TV, and mo-capped cut-scene dialogue into consideration."
* "We also decided to make the pedestrian dialogue more realistic in GTA4. As an example, peds in previous games would walk around and randomly chat to themselves if they weren’t doing much else. In real life, people (generally!) don’t go around talking to themselves, so we dropped this behavior from GTA4. However, we realized that the random chat of old GTA games was a good way for the player to pick-up on what sort of personality a ped has, so we created the cell-phone conversations in GTA4 as one realistic way of portraying personality."


second time i've ever pre-ordered a game, and the first was because i knew for sure once the first batch was gone that was gonna be it

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-SoldierBoy-
PostPosted: Wed Apr 23, 2008 12:15 pm  Reply with quote
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Its a non-linear game where the main goal is to blow stuff up in a realistic city setting.



How can one not be excited about this?

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tiger
PostPosted: Wed Apr 23, 2008 2:09 pm  Reply with quote
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Joined: 05 Oct 2005
Posts: 1172

yeah well i voted for not interested

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Audhumla
PostPosted: Wed Apr 23, 2008 2:54 pm  Reply with quote
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18 g*****n radio stations!!

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bird^
PostPosted: Wed Apr 23, 2008 4:08 pm  Reply with quote
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Joined: 07 Jul 2005
Posts: 353

im pretty damn excited

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Dark Applepolisher
PostPosted: Wed Apr 23, 2008 6:54 pm  Reply with quote
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Location: Idaho

THERE CAN ONLY BE ONE CHATTERBOX

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Audhumla
PostPosted: Wed Apr 23, 2008 6:59 pm  Reply with quote
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MAYBE YOU SOHULD GO BACK TO THE CHATTERBOX IN GAIA ONLINE

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Audhumla
PostPosted: Wed Apr 30, 2008 12:03 am  Reply with quote
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THIS
GAME

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Invader Zim
PostPosted: Wed Apr 30, 2008 1:22 am  Reply with quote
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Joined: 21 Apr 2008
Posts: 76
Location: Dresden (Saxony,Germany)

i don't like games like GTA...
i need evil aliens and zombies and a cool story Wink

i prefer games like Half Life and according the motto "back to basics": DOOM and BLOOD Very Happy

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-SoldierBoy-
PostPosted: Wed Apr 30, 2008 9:42 am  Reply with quote
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Someone was playing this at my school, it looked wonderful.

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