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Chips' Fun House Forum Index  ~  Other Games & Mods  ~  WoW Patch 1.12: Drums of War - Info, Downloads, Patch Notes.
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Anshinritsumai
PostPosted: Tue Aug 22, 2006 3:59 pm  Reply with quote
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Joined: 26 Jul 2005
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[ Patch Info ]
Patch 1.12.0 - The Drums of War

[ Patch Availability ]
11am PST | 12am MST | 1pm CST | 2pm EST

[ Patch Size ]
16.3 MB

[ Download Locations ]
Blizzard Downloader
Anshin's Site
Fileplanet
Filefront



[ Patch Notes ]

Cross-Realm Battlegrounds
- For the first time in the history of World of Warcraft, you will be
able to face off against players from other realms in the
Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch,
and Arathi Basin so that players from several realms will be
combined into one huge matchmaking pool. Replenish your mana,
sharpen your blades, and get ready for some brand-new challengers!

World PvP
- The stage is set for intense, objective-based land battles as Horde
and Alliance vie for control over important strategic positions and
resources around Azeroth. Head out for Silithus and Eastern
Plaguelands to engage the enemy on the field!

General
- Threat Reduction Effects
This system has been redesigned to eliminate inconsistency in how
the effects work. Previously, some were additive (for example: 30%
reduction + 20% reduction = 50% reduction) while others were
multiplicative (30% reduction and 20% reduction made 44% reduction,
from 0.7*0.Cool. They are now all multiplicative. This also prevents
unpredictable behavior when the total reduction percentage was equal
to or greater than 100%. Please note that in almost all cases, when
stacking multiple threat reduction effects you will experience less
threat reduction than previously.
- Haste and Slow effects
Previously Haste and Slow effects worked inconsistently, with spells
working differently from weapons, and hastes and slows not acting as
inverses of each other. We have revised the system so that all haste
and slow effects work the same way, and haste and slow percentages
of the same magnitude perfectly cancel each other out (30% haste and
30% slow combine to no change). As a result, we had to change the
tooltip numbers on all spell haste effects, and on all melee and
range slow effects. The numbers in the tooltips are different, but
the game functionality is unchanged (other than slight rounding
errors). Those tooltips that changed will now display larger numbers
than they used to display. Conceptually, haste values indicate how
much more of that activity you can perform in a given time. 30%
melee haste means 30% more swings in a given time. Slow values
indicate how much longer an activity takes to complete. 30% slow
means an action takes 30% longer to finish.
- The deserter debuff will now continue to expire even while you are
offline.
- Honorable Kills now diminish at a rate 10% per kill rather than 25%
per kill.
- Temporary item buffs (e.g. poisons, sharpening stones and shaman
weapon buffs) will no longer persist through zoning or logging out
due to technical issues. This feature is anticipated to be
activated once more with the expansion.

Druids
- Barkskin: The tooltip has been changed to 25% due to the haste effect
change.
- Cat Form: This form now has an innate threat reduction component.
- Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The
Beast in Black Rock Spire. In addition, Ferocious Bite now increases
in potency with greater attack power.
- Furor: This talent now works correctly with Cat Form again.
- Improved Shred: The discounted cost for Shred will now be displayed
correctly even when you are not in Cat Form.
- Rip: Lesser potency Rips will no longer overwrite greater potency
ones.
- Fixed a bug where the incorrect sound was being played by the Claw
attack.

Hunters
- Spirit Bond: This ability will now be correctly reapplied when you
resurrect in a battleground and your pet is polymorphed or otherwise
unable to act normally.
- Improved Concussive Shot: The effect of this talent will now still
be placed on the victim if the hunter is killed before their shot
reaches the target.
- Growl now correctly initiates combat when used by a pet in passive
mode.
- The Ferocity talent now correctly applies to non-physical hunter pet
abilities such as Lightning Breath and Thunderstomp.
- If a hunter has tamed one of the following creature types, they will
no longer potentially change colors if resummoned:
Son of Hakkar - Red
Frenzied Bloodseeker Bat - Brown
Deep Stinger - Red
Dark Screecher - Gray
Cave Creeper - Brown
Bloodaxe Worg - Black
Scarshield Worg -Brown

Mages
- Arcane Missiles: It is no longer possible to cast this spell on an
evading mob. In addition, the animation will now stop when the target
is dead.
- Arcane Power: It is no longer possible to gain the benefit of this
spell and Power Infusion at the same time by careful timing.
- Frost Armor Chilled effect: Due to the haste effect change, the
tooltip has been changed to 25%.
- Ice Armor Chilled effect: Due to the haste effect change, the
tooltip has been changed to 25%.
- Ignite: The effect of this talent will now still be placed on the
victim if the caster is killed before their spell reaches the
target.
- Impact: The effect of this talent will now still be placed on the
victim if the caster is killed before their spell reaches the target.
- Frostbite: The effect of this talent will now still be placed on the
victim if the caster is killed before their spell reaches the target.
- Polymorph: This spell will now be removed when a player leaves a
battleground. This prevents some bugs involving polymorph from
occurring.
- Evocation will no longer be usable while silenced.
- Reduced the number of messages that appear in the combat log when
using Combustion.
- Winter's Chill: The effect of this talent will now still be placed
on the victim if the caster is killed before their spell reaches the
target.

Paladins
- Divine Shield: Due to the haste effect change, the tooltip has been
changed to 100%.

Priests
- Mind Control: Due to the haste effect change, the tooltip has been
changed to 25%.
- Psychic Scream: This spell now uses the same resistance checks as
the Warlock spell Fear.
- Spirit of Redemption: Fixed an issue preventing Twisting Nether from
retriggering when the Spirit of Redemption effect runs out.

Rogues
- Due to significant talent changes, Rogues will have all talent
points refunded and can be re-spent. Training costs for all talent
spell replacements have been significantly reduced.

- Vanish now removes effects that allow the caster to always remain
aware of their target (currently Hunter's Mark and Mind Vision).
- Pickpocket can now be used on targets that are in combat, as long as
the rogue remains stealthed.
- All manner of rogue reagents can be found in locked junkboxes
(obtained from pickpocketing).
- Fixed a bug where the Slice and Dice ability wasn't playing an
animation.
- Lethargy Root has been removed from poison vendors and is now a gray
item.
- Reduced the number of messages in the combat log when using the
Vanish ability.
- Fixed a bug that made Combo Points disappear from your target when
using Vanish.
- Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand
Assassins in Black Rock Spire. In addition, Eviscerate now increases
in potency with greater attack power.
- Garrote: The damage from this ability has been increased. In
addition, Garrote now increases in potency with greater attack power.
- Relentless Strikes: This ability will no longer trigger when your
finishing move does not hit your target.
- Rupture: Rupture now increases in potency with greater attack power.
- Sap: Enemy rogues will now always lose stealth when you Sap them.

Shaman
- Reincarnation should now display the cooldown timer when used.
- Chain Heal - After the initial target is healed, the healing effect
will jump to the most damaged target (by absolute health) within
range. In addition, if a raid member is the initial target it will
look for valid raid targets to jump to rather than non-raid targets
as a priority, making it consistent with group targeted Chain Heals.
- Lightning Shield: Air Bubble pockets in underwater regions will no
longer consume a charge from this spell.

Warlocks
- Cripple (Doomguard): Due to haste effect change, the tooltip has
been changed to 45%.
- Curse of Tongues: This spell will no longer debuff the target if
they are immune to the spellcast slowing effect
- Enslave Demon: Due to haste effect change, the tooltip has been
changed to 40%.
- Health Funnel: This spell will now work correctly on low-level
enslaved demons.
- Howl of Terror: This spell now uses the same resistance checks as
the Warlock spell Fear.
- Siphon Life will now properly gain a benefit from Shadow Mastery.
- A soul shard will be refunded to the caster any time a summoned pet
despawns rather than dies.
- Aftermath: The effect of this talent will now still be placed on the
victim if the caster is killed before their spell reaches the target.
- Improved Shadowbolt: The effect of this talent will now still be
placed on the victim if the caster is killed before their spell
reaches the target.
- Life Tap: This spell now benefits from effects which increase your
spell damage. At rank 3 and above, the base amount of health lost
and mana gained will increase by 80% of your bonus spell damage
effects. Talents and items can further modify those values. Rank
1 and 2 receive reduced effect.

Warriors
- Bloodthirst: This ability will now correctly benefit from attack
power bonuses versus specific creature types.
- Flurry: The text on the tooltip has been corrected to indicate it
triggers on all types of attacks.
- Shield Slam: This ability will sometimes no longer remove more than
one beneficial effect from the target.
- Thunderclap: This ability was left at 10% despite the haste effect
changes. This means its potency has been reduced slightly.

Items
- +30 Spell Damage Enchantment: Fixed a bug with this enchantment
which was preventing it from benefiting healing spells.
- Blade of Eternal Darkness: The triggered effect from this weapon
will no longer occur when the spell being cast has its effect broken
by causing damage.
- Blazefury Medallion: The triggered effect from this item will no
longer break Gouge.
- Bonescythe Armor: The Eviscerate bonus will no longer trigger when
your Eviscerate does not hit your target.
- Darkmoon Card- Twisting Nether: The dialog for this resurrection
will now always reappear after the Spirit of Redemption effect has
completed.
- Earthfury Set: The mana refund effect can now only occur once per
Healing Wave spell cast.
- Earthshatter Set: The Lightning Shield bonus will now be removed if
you lose the set bonus.
- Eye of the Dead: Holy Shock now interacts properly with this item.
- Ranged Elemental Damage: Our ranged combat system does not allow a
ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.)
and Physical damage. Many ranged weapons existed which were listed
as doing Elemental damage and did not function properly (the damage
was dealt, but was treated as Physical). All of those weapons have
been changed to deliver the Elemental damage as a chance on hit
effect. Hurricane was previously changed this way in 1.11. The
following ranged weapons are also fixed in 1.12: Bow of Searing
Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle,
Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun,
Venomstrike, and Verdant Keeper's Aim.
- Talisman of Ascendance: This item will no longer trigger from
physical damage effects. In addition, if either of the buffs from
the item are canceled, they will both be canceled.
- Talisman of Ascendance: Holy Shock heals will now trigger the effect
from this trinket.
- Zandalarian Hero Charm: Item tooltip corrected to match the effect
tooltip.
- The Items that summon mounts have been changed in their
color/quality. Items that summon normal mounts are now blue
(superior)items and items that summon swift mounts are now purple
(epic) items.
- Fixed a bug that allowed you to use items which restored health or
mana while you were already full health or mana.
- Fixed a bug with the Jom Gabbar trinket which was causing it to
trigger a category cooldown for a duration longer than intended.
- Wrath of Cenarius: This item will now trigger from Arcane Missiles.
- Clarified the tooltips for the Stormshroud armor and Kalimdor's
Revenge to explain that they deal Nature damage.
- Fixed a bug that caused the Blooddrenched Mask to hide a character's
hair.
- Warbear leather now stacks to 20.
- Thunderfury, Blessed Blade of the Windseeker may now be equipped in
either hand.
- Argent Shoulders no longer require a righteous orb to make.
- The cooldown timer on transforming Anathema and Benediction may no
longer be circumvented by zoning or logging out.

Professions
- Engineering: The damage from sapper charges can now be resisted. The
overall DPS of the charges should not be significantly altered from
what it currently is.
- Engineering: Explosive sheep do fire damage instead of physical
damage.
- Goblin Land Mines and Compact Harvest Reapers will no longer lock
out using other engineering devices until the land mine/reaper dies.
Harvest Reaper was given a 10 min self cooldown to prevent too many
reapers from being summoned at once.

Raids and Dungeons
- Uldaman
Reduced the number of Shadowforge Ambushers that attack after
looting the quest chest.
Shadowforge Ambushers are no longer elite.
The respawn of the Stone Stewards has been changed to 2 hours
(from 30 minutes).
- Zul'Farrak
The respawn of the 2 Troll/1 Basilisk patrollers should now be 2
hours.
Reduced the damage dealt by the Sul'lithuz Abomination and
Sul'lithuz Sandcrawler.
Zul'Farrak Dead Heroes are no longer elites.
Theka the Martyr will now only remain immune to physical damage for
30 seconds before reverting to normal.
Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are
significantly weaker.
Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies
to his aid when aggroed.
Weegli Blastfuse now has slightly more hit points.
Antu'sul's Warden no longer attempts to knock adventurers into
Antu'sul's lair.
Sandfury Cretins who engage the party during the pyramid event are
no longer able to cast shadow bolt.
- Maraudon
Noxxious Scions will no longer spawn when you cleanse Celebrian
Vines.
- Ahn'Qiraj
Lieutenant General Andronov's Aura of Command should no longer
generate threat. This will hopefully prevent him from pulling aggro
on the entire wave, leading to his untimely death.
Hive'Zara Hatchlings can now swim.
Egg Explosion will no longer burn charges from spells such as
Lightning Shield.
It should no longer be possible for Emperor Vek'lor and Vek'nilash
to Unbalancing Strike or Arcane Burst immediately after a teleport.

User Interface
- V key functionality has been improved in several ways.
V key now shows summoned monsters (such as the gargoyles in
Stratholme.)
V key now shows both monsters and player enemies.
V now shows enemies only (no longer shows friendly targets.)
Shift-V now shows friendly targets only, not enemies (with a new
bindable hotkey.)
Control-V shows both friendly targets and enemy targets (with a new
bindable hotkey.)
- New floating combat text has been added to the game with a number of
options. You can see when you take damage, when you are healed and
how much, when you acquire and lose auras and much more. You can
turn on the new options in the newly revised options screen.
- There is now an option to turn on the display of your own name above
your head. You can find the option in the interface options screen.
- The Need Before Greed and Group Loot countdown timers will now have a
3 minute countdown when there is a bind on acquire item on the
corpse. This should allow a bit more time in making a decision to
roll for an item.
- Automatic Quest Tracking has been added to the game and is turned on
by default. Any time you advance a quest by advancing one of the
requirements, the quest information will appear on your screen for
5 minutes before fading. You can turn this option off from the
options screen.
- The options screen has be redone and expanded due to space required
for additional options. Also the location of various options has
been changed in the options screen. They should make more sense now,
though they will not be in quite the place you remember them being.
- There is now a confirmation dialogue when you attempt to disband
your guild.
- When you destroy a superior quality (blue) or better item, you will
get a dialogue that has you confirm deletion of that item.
- Raid Pullout frames are now created on demand and will not take up
any memory if you are not using them.
- The player inspect range has been increased to 10 yards.
- New API Functions
Add-ons can send hidden chat messages to players in the party, raid
or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID"
|"GUILD"|"BATTLEGROUND"). When players receive these messages, a new
event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters
to SendAddonMessage(), and arg4 being the name of the player that
sent it. The combined length of "prefix" and "message" must be less
than or equal to 254 bytes.
Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().

Bug Fixes
- Fixed a bug that caused some non-combat pets to be referred to as
Minions instead of Pets. Mini Diablo however has escaped this fate
and will continue to be referred to as a Minion.
- Fixed a bug that was causing Ice Block to trigger a 5 minute
cooldown on the Gnomish Cloaking Device.
- Summon Dreadsteed no longer briefly puts you into combat.
- Chain-targeted abilities cast by creatures no longer hit stealthed
or invisible players.
- Will of the Forsaken is no longer gray on the action bar while you
are charmed.
- Fixed a bug where large amounts of damage could go negative.
- Non-combat pets are no longer affected by environmental damage.
- The dressing room window will remain open and functional while
zoning.
- Fixed a bug allowing linked combat groups to be split when pathing
fails.
- Soul Link will persist across instance boundaries.
- Item bonuses, buffs, and enchants will no longer be lost when
swapping an equipped item with another equipped item.
- Stats will no longer fluctuate when putting points into stat
improving talents.
- Devouring Plague will continue to heal the caster after the target
is Mind Controlled.
- Using /assist on a Mind Controlled target works properly now.
- Recasting Feed Pet while using Feed Pet will reset the duration
of the cast.
- Activating passive pet abilities while targeting an opposite faction
player will no longer aggro neutral town guards.
- If a Hunter is unflagged for PvP, an enemy faction rogue won't be
able to disarm his trap.
- Fixed a bug causing the floating combat text from a killing blow
to be delayed until another unit is attacked.
- Text with a scroll bar should no longer get clipped while in
windowed mode.
- Heals from spells such as Frenzied Regeneration will no longer close
the loot window.
- Casting a spell while a loot window containing a disenchantment is
open will autoloot the item.
- Pet spells can now be toggled in the pet spell book.
- Grand Widow Faerlina's Rain of Fire no longer damages players
outside the area of effect.
- Players can no longer drop from combat by repeatedly placing their
pet into passive mode.

World Environment
- Cities
Neutral guards are now able to see through the rogue Vanish ability.
- Silithus
Tortured Druids and Sentinels will now call only one Hive'Ashi drone
on death.

Mac
- Added support for controlling iTunes from within World of Warcraft.
You can bind a set of keys for play/pause, next track, back track
and volume up and down.

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Audhumla
PostPosted: Tue Aug 22, 2006 6:21 pm  Reply with quote
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Joined: 25 Nov 2004
Posts: 4336
Location: Eugene, Oregon

I wish they'd add Winamp support or something.

I like the rogue review, I'm just stumped as to what to respec to. I'm sick of 21 8 22, and want something more raid-viable, but combat daggers will leave me sooo gimped for pvp Sad

anyone collect any sillydust yet? :O

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rage
PostPosted: Tue Aug 22, 2006 10:53 pm  Reply with quote
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Joined: 17 Jun 2005
Posts: 1234
Location: missouri

sillydust?

cross realm pvp RULES!!! i pvp whenever now! no more waiting ffs this is l337 lol i was talking to someone on a server from an unpronouncable name in game

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-SoldierBoy- wrote:
Since my invitation to CFH in late 2004, my goal has been to see Nirvana's penis.


WTF

Nerve-ana wrote:
oh when i woke up i realized i pissed myself lol was walking throught the town with a huge stain on my pants.
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jarrett4
PostPosted: Tue Aug 22, 2006 11:20 pm  Reply with quote
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Joined: 23 Nov 2004
Posts: 538
Location: Maryland

I'd like to try this cross-realm pvp but of course the do the patch on the night where my time expires, now their site is down and I can't put a time card in.

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rage
PostPosted: Wed Aug 23, 2006 6:13 pm  Reply with quote
Forum H4xor
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Joined: 17 Jun 2005
Posts: 1234
Location: missouri

cross realm is awesome i can play with anyone anywhere my lvl Laughing i was playing with my friend on hellscream the other day and i pwned him lol

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-SoldierBoy- wrote:
Since my invitation to CFH in late 2004, my goal has been to see Nirvana's penis.


WTF

Nerve-ana wrote:
oh when i woke up i realized i pissed myself lol was walking throught the town with a huge stain on my pants.
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Audhumla
PostPosted: Wed Aug 23, 2006 7:50 pm  Reply with quote
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Joined: 25 Nov 2004
Posts: 4336
Location: Eugene, Oregon

Oh my.
I check out to see how many bgs are going today at around 1 pm pst, and I get
36 WSGs
11 AVs
21 ABs
(level 60, Battlegroup 9)
battlegrounds on-demand it seems, even underplayed ones like ab

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Anshinritsumai
PostPosted: Wed Aug 23, 2006 8:08 pm  Reply with quote
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Joined: 26 Jul 2005
Posts: 696

Oh god. Yesterday, our highest, for the 60 bracket in Battlegroup 6 was:
100+ Warsong Gulch
100+ Arathi Basin
50+ Alterac Valley

Oh, and that "World PvP" is a complete joke. You're adding PvE questing to a PvP zone where the reward is a PvE buff. GG. The towers isn't bad, as it requires you to hold the location till it is capped, but the silidust is wow, just wow. Fire whomever thought of that pointless idea. Not only does the dust spawn near one of those elite sand worms that's impossible to kill without a group of 5 (minimum), but you have to take it across the zone (and if you horde, your screwed, as the worm spawns closer to the alliance base than the horde base, every time too -_-) without mounting. Collect enough of the stuff sort of like Arathi Basin style, and everyone in the zone gets a buff. Gee, something that's only going to help in PvE because in a PvP environment, you're dying constantly! World PvP here is a joke, real World PvP would be the good ole Southshore/Tarren Mill raids, Lakeshire raids, or racial leader kills (ie: horde trying to kill Tyrande, Magni Bronzebeard, or the High Priest in Stormwind's Cathedral District (the child king is not racial leader of Stormwind)).

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Channikth
PostPosted: Fri Aug 25, 2006 4:27 pm  Reply with quote
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Joined: 13 Sep 2005
Posts: 307
Location: My Room... Dur

Yes the cross realm battle grounds rock, fyi im battle group 5 Dentarg, name Mokoshan 60 druid Cool Razz say hey if you see me

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rage
PostPosted: Fri Aug 25, 2006 7:14 pm  Reply with quote
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Joined: 17 Jun 2005
Posts: 1234
Location: missouri

why u guys pick ur bg? i just click the "first open" option and im in bg Smile if you see an orc shammy named cyonfox that be me

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-SoldierBoy- wrote:
Since my invitation to CFH in late 2004, my goal has been to see Nirvana's penis.


WTF

Nerve-ana wrote:
oh when i woke up i realized i pissed myself lol was walking throught the town with a huge stain on my pants.
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Channikth
PostPosted: Wed Sep 13, 2006 1:21 pm  Reply with quote
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Joined: 13 Sep 2005
Posts: 307
Location: My Room... Dur

When i say battle group 5 that means the world of warcraft set cross realm battlegroups, if you look on the site you can see what other realms your faceing in battlegrounds

http://www.worldofwarcraft.com/pvp/battlegrounds/battlegroups.html

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rage
PostPosted: Wed Sep 13, 2006 4:34 pm  Reply with quote
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Joined: 17 Jun 2005
Posts: 1234
Location: missouri

oooooooooooooooooo i never knew Razz

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-SoldierBoy- wrote:
Since my invitation to CFH in late 2004, my goal has been to see Nirvana's penis.


WTF

Nerve-ana wrote:
oh when i woke up i realized i pissed myself lol was walking throught the town with a huge stain on my pants.
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