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Posted:
Sat May 14, 2005 5:15 pm
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Forum Medic
Joined: 14 Mar 2005
Posts: 130
Location: Pennsylvania
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Tracer colors:
// Purple
tracerred 4
tracergreen 0
tracerblue 1
tracerlength 4
tracerspeed 900
// Red
tracerred 4
tracergreen 0
tracerblue 0
tracerlength 4
tracerspeed 900
//Green
tracerred 4
tracerblue .10
tracergreen .8
traceralpha .8
Only copy the one you want to use |
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Posted:
Sat May 14, 2005 10:59 pm
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Forum HW
Joined: 20 Mar 2005
Posts: 932
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The master of TFC binds and scouting has arrived to share how he can conc and throw flags like no other
This first one takes aim...
bind c "dropitems"
This is my HH one...
bind MOUSE4 "+gren2"
I do this one when i run out of ammo
bind r "+reload"
They never fail unless you dont practice!
Sorry, i hate scipts |
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Posted:
Sat May 14, 2005 11:46 pm
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Forum H4xor
Joined: 25 Nov 2004
Posts: 4336
Location: Eugene, Oregon
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The only kind of flag tossing script besides a normal one is horrible and should never be spoken of. All it takes is easy access to the button, and hit it a bunch of times as you approach it.
I've been suspected/accused of using an illegit flag toss bind on occasion. It just takes timing.
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There are HH scripts?
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I do use an auto-reload. It's just.... convenient.
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I'm not vehemently anti-script, but the majority of my scripts and binds are comms. I dont even use a jump;wait for bhop. Or any command;wait script, really. I should use it for buttons. I always tend to miss buttons. But yeah. For the most part I don't script things that can't easily be done manually, except my auto-reload because I'm lazy and would otherwise forget to, and attaching a comm to something like a flag toss is also a minor convenience. |
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(dead)-[CfH]-Server Admin but--- because I could not stop for death, He kindly stopped for me
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Posted:
Sun May 15, 2005 2:04 am
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Forum Medic
Joined: 14 Mar 2005
Posts: 130
Location: Pennsylvania
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Wow monster, I use the same HH script you do. Can we be friends?
Sad but true, the developers intended scripts to be used. You are no more noble for your efforts not to use a script. Even a %h in a message script. |
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Posted:
Sun Oct 09, 2005 4:23 pm
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Forum Trolls
Joined: 02 Oct 2005
Posts: 12
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Here are some of mine:
1. This is a script the sniper, where you push the button, and it switches to your AR and immediately starts firing. You may of seen DarkApplepolisher use the same technique, he most likely used this script.
Code: |
alias +sniperattack "slot3;+attack"
alias -sniperattack "-attack;slot2"
bind 'key' "+sniperattack" |
2. Here are a bunch of Solder Rocket Jumps, which are not really needed but can come in handy when you're stationary or are new to the Rocket Jump
Code: |
//-----------------------
//Arc Jump
//--------------------
bind F1 "+rktdkjmp"
alias ld "cl_pitchspeed 9999;+lookdown;wait"
alias unld "-lookdown;cl_pitchup 1;+lookup;wait;-lookup;cl_pitchup 89;wait;cl_pitchspeed 225"
alias +rktdkjmp "ld;+jump;+attack;wait;-attack;-jump;unld;+duck"
alias -rktdkjmp "-duck"
//----------------------
//Vertical Jump
//-----------------
bind F2 "+HighRocketJump"
alias +HighRocketJump "cl_pitchspeed 10000; cl_pitchdown 75; +lookdown; wait; +jump; +attack;+duck; wait; -attack; -jump; -lookdown; cl_pitchspeed 225; cl_pitchdown 89; force_centerview"
alias -HighRocketJump "-duck"
//--------------------------
// Backward Rocket Jump
//-----------------------
alias fastlookdown "cl_pitchspeed 999999;+lookdown;wait"
alias unfastlookdown "-lookdown;cl_pitchspeed 150"
alias rj1 "+attack;+jump;wait;-jump;-attack"
alias rj2 "+back;fastlookdown;rj1;unfastlookdown;-back"
bind F4 "rj2"
//---------------------
//Skip Jump
//------------------
bind F3 "+skip"
alias dwn "cl_pitchspeed 9999;cl_pitchdown 138;+lookdown;wait"
alias +skip "dwn;+r;+jump; +attack; +duck; wait; -lookdown;force_centerview;-attack;wait;-jump"
alias -skip "-duck;-r;cl_pitchspeed 225;cl_pitchdown 89"
bind p "+springs"
//-------------------
//Duck Jump
//---------------
alias +duckjump "+moveup;+jump; wait; +duck; -jump; slot10"
alias -duckjump "-moveup;-duck"
alias +jump1 "+jump; slot10"
alias -jump1 "-jump"
alias +duck1 "+duck; slot10"
alias -duck1 "-duck"
bind F5 "+duckjump"
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3. Insert this at the top of your class.cfg file, to spawn with the select weapon.
Code: |
tf_weapon_supershotgun
Variations:
tf_weapon_ac - AutoCannon
tf_weapon_autorifle - AR
tf_weapon_axe - Crowbar
tf_weapon_flamethrower - Flamethrower
tf_weapon_gl - Grenade Launcher
tf_weapon_ic - Incendiary Cannon
tf_weapon_knife - Knife
tf_weapon_medikit - Medkit
tf_weapon_ng - Nailgun
tf_weapon_pl - Pipe Launcher
tf_weapon_railgun - Railgun
tf_weapon_rpg - Rocket Launcher
tf_weapon_sniperrifle - Sniper Rifle
tf_weapon_spanner - Engy's Wrench
tf_weapon_superng - Medics Super Nailgun
tf_weapon_supershotgun - Shotty
tf_weapon_tranq - Spy's Tranq Gun |
4. This is a realistic feign for the spy, it drops an ammo bag and makes you 'invisible'.
Code: |
//------------------------
//Real Feign
//--------------------
bind 'key' fakedie
alias fakedie "discard; wait; feign ; wait; force_centerview; wait; special; wait; menuselect 4" |
5. This is a script which makes you do a silent feign, and when you unfeign, it equips your knife and immediately stabs your opponent. THIS TAKES PRACTICE!
Code: |
//-------------------------
//Feign to Knife
//-----------------------
alias +silent_feign "sfeign"
alias -silent_feign "sfeign;wait;use tf_weapon_knife"
bind 'key' "+silent_feign" |
6. This is a script which allows you to switch to your knife, stab for as long as you hold the button, and when you release, it goes back to the last weapon you had. If you want it to switch back to a specific gun, change invlast to whatever gun you require.
Code: |
//----------------------------
//Knife Switch
//-----------------------
alias +swipe "slot1;wait;+attack"
alias -swipe "wait;-attack;wait;lastinv"
bind 'key' +swipe |
7. This is an awesome medic script, which allows you to switch to medkit to infect/heal on button press, and switches back. I absolutely LOVE this script.
Code: |
//-----------------------------
//Medkit Quick Switch
//-------------------
alias +heal "tf_weapon_medikit; wait; wait; +attack"
alias -heal "-attack; tf_weapon_supershotgun"
bind 'key' "+heal" |
8. This is a script for the demoman, which lays pipes RIGHT below your feet, make sure to use the green pipes, not blue.
Code: |
//-----------------------
//Shoot Pipes Straight Down
//---------------------
bind 'key' "cl_pitchspeed 9999;cl_pitchdown 108.3;+lookdown;wait;+attack;wait;-attack;-lookdown;cl_pitchdown 89;cl_pitchspeed 150;force_centerview"
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9. This script is an amazing script, which is very usefull if you have an enemy that continues to conc you. It allows you to 'recover' from being conc'd, there are some sideffects though. Sometimes your HUD gets messed up, and can last from 30seconds - 2 minutes.
Code: |
//----------------------------------------------
//Conc Recovery
//-------------------------------------------
alias fu "fullupdate"
alias fu2 "fu;fu"
alias fu4 "fu2;fu2"
alias fu16 "fu4;fu4;fu4;fu4"
bind 'key' fu16 |
10. This is a simple script, which announces your stats, and says 'Medic', same as pressing 'z' but with added features.
Code: |
//-----------------------------------------------
//Call a Medic
//---------------------------------------------
alias help_medic "saveme; say_team NEED A MEDIC! Last Seen: %i | Health: %h | Armor: %a "
bind z help_medic |
11. This script is amazing for all classed, it turns your player around 180degrees, in case you get in a chase and are low on armor they have the upperhand.
Code: |
//-----------------------
//Turn Around Script
//--------------------
developer 1
developer 0
alias 180turn "fps_max 10;cl_yawspeed 3600;wait;+left;wait;-left;fps_max 100;cl_yawspeed 210;fps_max 10;cl_yawspeed 3600;wait;+left;wait;-left;wait;fps_max 100;cl_yawspeed 210"
bind 'key' "180turn" |
12. This script is one of the most useful ones I have, it's an auto-reloader, and when you fire, it will continue to reload, and even when you're completely reloaded, the animation still is visible.
Code: |
//----------------------------------------------
//reload scripts
//-------------------------------------------
//normal reload script - TURNED OFF with // lines
bind mouse1 "+attkreld"
alias +attkreld "-reload;+attack"
alias -attkreld "-attack;wait;+reload;wait" |
Some tips:
-For any scripts you want to use for a SINGLE class, such as the AR script, or knife, make a .cfg file with the classes name on it. spy, engineer, soldier, etc. Make sure not to use shorthand names, such as engy or solly, or it will not load properly, and put the script in there.
-For scripts you want to use GLOBALLY, such as the Anti-Conc or Medic Call, put them in userconfig.cfg. |
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Posted:
Sun Oct 09, 2005 5:00 pm
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Forum H4xor
Joined: 07 Feb 2005
Posts: 3150
Location: Houston
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DUDE! SOLDERS CAN ROCKET JUMP?!??!?!?!?!?! AWESOME!!!!!!!!!!!!! I never knew those litle pieces of metal could do that |
_________________
RL the ultimate roleplaying experience |
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Posted:
Sun Oct 09, 2005 7:39 pm
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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I must say...I'm not very happy about your #'s 8 & 9.
A good demo should learn to put down pipes in various situations...not have one bind that does it so easily standing on a spot. And number 9...you may as well be running a hack with anti-conc. That one is just totally unfair.
An opponent concs you for a reason...so you can't hit him so easily. I'm amazed at all the folks that have such wonderful conc aim...that will soon be changing.
Our STA team has a match this coming Tuesday. After that match...the same plug-in used for match play that disables pipedown scripts and "fullupdate" will be used on the pub.
It will be very interesting (and rather funny too) to see who's conc aim went in the crapper. |
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The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
-[CfH]-Server Admin |
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Posted:
Sun Oct 09, 2005 9:14 pm
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Forum H4xor
Joined: 06 Jan 2005
Posts: 1573
Location: middle o' no where Nebraska
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to learn better pipe aim, i use these crosshairs:
http://www.custom-tfc.co.uk/?page=browse&p=5
second set on the list. perfect for beginners. the pipes follow the crosshairs, especially when bouncing off a wall. |
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Posted:
Mon Oct 10, 2005 12:12 am
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Forum Medic
Joined: 30 Aug 2005
Posts: 117
Location: Long Beach, Ca
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Again,
Way too much work. Am I the ONLY one that goes EL NATURAL... |
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Posted:
Mon Oct 10, 2005 1:41 am
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Forum H4xor
Joined: 07 Aug 2005
Posts: 2103
Location: South Amboy, New Jersey
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nah, all my stuff is default. Only thing i changed was i did one little bind:
bind "mwheeldown" "detdispenser"
I get more dispenser kills that way and it's much faster than having to access the menu and stuff like that. Everything else i do on my own...Only script i might use and wanna use is a simple bhop script that adds a couple extra jumps for ya... |
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-[CfH]-Server Admin |
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Posted:
Tue Oct 11, 2005 12:53 am
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Forum Medic
Joined: 17 Jul 2005
Posts: 118
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Fidel Castro wrote: |
8. This is a script for the demoman, which lays pipes RIGHT below your feet, make sure to use the green pipes, not blue.
Code: |
//-----------------------
//Shoot Pipes Straight Down
//---------------------
bind 'key' "cl_pitchspeed 9999;cl_pitchdown 108.3;+lookdown;wait;+attack;wait;-attack;-lookdown;cl_pitchdown 89;cl_pitchspeed 150;force_centerview"
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9. This script is an amazing script, which is very usefull if you have an enemy that continues to conc you. It allows you to 'recover' from being conc'd, there are some sideffects though. Sometimes your HUD gets messed up, and can last from 30seconds - 2 minutes.
Code: |
//----------------------------------------------
//Conc Recovery
//-------------------------------------------
alias fu "fullupdate"
alias fu2 "fu;fu"
alias fu4 "fu2;fu2"
alias fu16 "fu4;fu4;fu4;fu4"
bind 'key' fu16 |
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You do realize that fullupdate will get you banned from any league.
I personally dislike pipedown. The ability to lay a nice pipe trap is a skill. If you really want to lay a pipe at your feet, you can look up at the proper angle and the pipe will go straight up and down, lying at your feet. |
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Posted:
Sun Oct 16, 2005 6:32 pm
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Forum H4xor
Joined: 05 Dec 2004
Posts: 1848
Location: Boston
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I have three .cfg's in my TFC folder. Autoexec.cfg,config.cfg, and userconfig.cfg. I really want to make some class specific configs but dont have a clue as to how to. Really all i want to do is some simple things. Like I have my "E" key bound to special like zoom for sniper and to det pipes. really i want to leave my "E" key to zoom as sniper but i dont want it to det my green pipes. I want to bind my mouse4 button to det green pipes and i know I was told to make a class specific cfg to do this but really i am a nub when it comes to these things. Maybe a clear description of how to do it would be good beacuse i dont want to mess up any thing i have going on right now. thanks.
also side note: If i wanted to rebind some keys do i have to change my config.cfg not be read only to do this? |
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Posted:
Sun Oct 16, 2005 7:33 pm
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Forum Soldier
Joined: 13 Sep 2005
Posts: 307
Location: My Room... Dur
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Quote: |
also side note: If i wanted to rebind some keys do i have to change my config.cfg not be read only to do this? Question |
Make it so its not read only
then go in game change anythign you want
exit out of TFC
make it read only again |
_________________ Unethical (Blade) |
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Posted:
Sun Oct 16, 2005 7:38 pm
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Forum H4xor
Joined: 05 Dec 2004
Posts: 1848
Location: Boston
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Im not able to just make it not read only and then go into it in notepad and add some lines into it? |
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Forever Standing United!!!!
-[CfH]-Server Admin |
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Posted:
Mon Oct 17, 2005 1:28 pm
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Forum Soldier
Joined: 13 Sep 2005
Posts: 307
Location: My Room... Dur
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well you can do that too if you want lol |
_________________ Unethical (Blade) |
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