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Chips' Fun House Forum Index  ~  Our Clubhouse - General Discussion  ~  a script i think
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nope
PostPosted: Mon May 02, 2005 1:47 pm  Reply with quote
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when im a spy i want to add a command to a feign thing i have but i dont know where to put it


bind "q" "discard;wait;sfeign;force_centerview"

is my feign script but i want to add a throw flag (dropitems) command, where would i add it and would i need any "waits" ?

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PostPosted: Mon May 02, 2005 1:56 pm  Reply with quote
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nope wrote:

bind "q" "discard;wait;sfeign;force_centerview"

is my feign script but i want to add a throw flag (dropitems) command, where would i add it and would i need any "waits" ?


I think this would work:

bind "q" "dropitems;wait;discard;wait;sfeign;force_centerview"

i'm not very certain how waits work myself, they are really the only thing i've never fully understood.
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Audhumla
PostPosted: Mon May 02, 2005 3:17 pm  Reply with quote
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Throwing the flag throws it way out. When you die the flag sort of launches up.

Perhaps before the throw flag part, make your aim shoot up? I forget the command, but it's in RJ scripts and pipedown scripts... cl_something....

that way the flag wont toss out, which would be a dead giveaway that you feigned.

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PostPosted: Tue May 03, 2005 12:21 pm  Reply with quote
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plus I think you have silent feign listed in that script. I have been meaning to toy around with a spy script like that. I need to verify if you have your pitch up set tht the bag flies up also. Otherwise if you discard the bag will fly forward just like the flag. So i think the proper order would be:

cl_pitchup: (need to verify #)
discard;
flow flag;
feign;
cl_pitchdown (#) or force_centerview.
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PostPosted: Tue May 03, 2005 12:23 pm  Reply with quote
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why do you need the force_centerview / pitchdown?
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PostPosted: Tue May 03, 2005 3:12 pm  Reply with quote
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It is all about the appearence. For instance if you saw a person discard ammo, the bag would fly forward a few feet. If you die the bag falls right on the body. The pitchup is to get the bag to land on the body instead of forward. I can't remember since its been a long time since i played with pitches whether force centerview will reset the pitch a person plays at. Othwise I think you will be pitched up which will effect your aiming.
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gilliam
PostPosted: Tue May 03, 2005 4:56 pm  Reply with quote
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isnt forcecenterview league illegal?
i skimmed the sta rules and saw that.
just thinking about such things now that cfh.. well you know Razz

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PostPosted: Tue May 03, 2005 6:06 pm  Reply with quote
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of course.
so technically you could use any rocket jump / pipe down script, you just have to take out the force_centerview part...
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PostPosted: Tue May 03, 2005 6:26 pm  Reply with quote
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Try this out nope, i tinkered around and it seems to do what you want

//Feign Script
alias +fdl "force_centerview; cl_pitchspeed 2700; +lookup; wait; wait; dropitems; wait; discard; wait; feign"
alias -fdl "cl_pitchdown 89; wait; -lookup; force_centerview; cl_pitchspeed 225"
bind "h" "+fdl"
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Audhumla
PostPosted: Tue May 03, 2005 8:11 pm  Reply with quote
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I THINK I read that it is only illegal if used for an anticonc effect, and that it is fine in the realm of pipdown/RJ scripts.

I'll check on this though.

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